Description

When a rotation pin with set values is split into three float pins, the values set for (X,Y,Z) rearrange themselves in the new float pins as (Y,Z,X).

Steps to Reproduce
  1. Open UE4 Editor
  2. Create new blueprint based on Actor
  3. Add "AddActorLocalRotation" node
  4. Set pin values to (1.0 , 2.0 , 3.0)
  5. Right click on the pin and select Split Struct Pin

Result:
Float values do not match the rotation pin that was split

Expected:
Values hold their placement when the pin is split.

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.12
Fix Commit3286186
CreatedMay 27, 2016
ResolvedFeb 8, 2017
UpdatedJul 14, 2021