Disabling deprecation in parent classes is not inherited by child classes. Enabling deprecation in the parent is inherited by child classes. This could potentially cause you to have to go through each child class and disable deprecation.
Result: Disabling deprecation in the parent was not passed down to the child.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31423 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13 |
Created | May 27, 2016 |
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Resolved | Sep 21, 2016 |
Updated | Apr 27, 2018 |