It's not possible to configure a BB key selector to accept multiple different types of UObjects.
The issue comes from using strings to identify declared key type filters, which doesn't work well for objects. This seems to be an editor-only issue, it's the details customization that uses the string identifier for filters.
Temporary solution has been submitted in CL#2993995
Ask Mieszko Zielinski
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Bullet replication problem. The players sees each other but does not see the bullet
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31435 in the post.
0 |
Fix Commit | 3191882 |
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Main Commit | 3229477 |
Created | May 30, 2016 |
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Resolved | Nov 9, 2016 |
Updated | Apr 27, 2018 |