Context:
FGameplayAttribute's details customization lets designers pick any attribute property from any UAttributeSet class.
Problem:
This currently displays all properties of UAttributeSet classes. If a game project adds non-attribute properties (bools, FNames, etc) those are also pickable. These cannot represent gameplay attributes.
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Suggested fix:
Only display FGameplayAttributeData and float properties of UAttributeSets in the details customization for FGameplayAttribute.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-314906 in the post.
0 |
Component | UE - Gameplay - Gameplay Ability System |
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Affects Versions | 5.5, 5.6 |
Target Fix | 5.7 |
Created | Aug 21, 2025 |
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Updated | Aug 21, 2025 |