When creating a new material the thumbnail will start out as the default material sphere but then quickly appear distorted, almost like its zoomed in really close. This does not affect already created materials.
Working in 4.12 at CL 2995799
Edit MattK: This could be a rendering issue. If it appears that way please set it back to Needs Triage
Result: Thumbnail is distorted instead of showing the default sphere
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How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
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What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31498 in the post.
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Component | UE - Rendering Architecture - Materials |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Fix Commit | 3004765 |
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Main Commit | 3050870 |
Created | Jun 1, 2016 |
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Resolved | Jun 7, 2016 |
Updated | Nov 2, 2021 |