Access violation crash on startup after converting project
User Description:
We were using 4.10.4, and are trying to upgrade to 4.11.2. The project will convert and open fine the very first try, but if the editor is then closed and re-opened, even without changing/saving anything, it crashes on startup.
I previously said that we worked around this issue, but the crash has returned and is getting more and more common for our whole team.
Not able to reproduce in house.
User can reproduce at random after converting their project.
VCRUNTIME140!<Unknown> UE4Editor_Engine!FTextureCubeResource::GetData() [texturecube.cpp:318] UE4Editor_Engine!FTextureCubeResource::InitRHI() [texturecube.cpp:223] UE4Editor_RenderCore!FRenderResource::InitResource() [renderresource.cpp:31] UE4Editor_RenderCore!TGraphTask<`BeginInitResource'::`2'::EURCMacro_InitCommand>::ExecuteTask() [taskgraphinterfaces.h:886] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:779] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:526] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:310] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:417] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:74]
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.11, 4.12 |
Target Fix | 4.15 |
Created | Jun 1, 2016 |
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Resolved | Dec 20, 2016 |
Updated | Apr 27, 2018 |