Expected Result:
The render runs without crashing
Actual Result:
Crash occurs after rendering
=== Critical error: ===
Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 1078]
Array index out of bounds: 0 into an array of size 0
[Callstack] 0x00007ffbad7c2378 UnrealEditor-Core.dll!FDebug::CheckVerifyFailedImpl2() [D:\p4\main\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:745]
[Callstack] 0x00007ffb46bd9835 UnrealEditor-MovieRenderPipelineRenderPasses.dll!UMoviePipelineWaveOutput::BeginFinalizeImpl() [D:\p4\main\Engine\Plugins\MovieScene\MovieRenderPipeline\Source\MovieRenderPipelineRenderPasses\Private\MoviePipelineWaveOutput.cpp:149]
[Callstack] 0x00007ffb475418bf UnrealEditor-MovieRenderPipelineCore.dll!UMoviePipeline::BeginFinalize() [D:\p4\main\Engine\Plugins\MovieScene\MovieRenderPipeline\Source\MovieRenderPipelineCore\Private\MoviePipeline.cpp:690]
[Callstack] 0x00007ffb4758710a UnrealEditor-MovieRenderPipelineCore.dll!UMoviePipeline::TransitionToState() [D:\p4\main\Engine\Plugins\MovieScene\MovieRenderPipeline\Source\MovieRenderPipelineCore\Private\MoviePipeline.cpp:491]
[Callstack] 0x00007ffb4758623a UnrealEditor-MovieRenderPipelineCore.dll!UMoviePipeline::TeardownShot() [D:\p4\main\Engine\Plugins\MovieScene\MovieRenderPipeline\Source\MovieRenderPipelineCore\Private\MoviePipeline.cpp:1125]
[Callstack] 0x00007ffb475eea99 UnrealEditor-MovieRenderPipelineCore.dll!UMoviePipeline::TickProducingFrames() [D:\p4\main\Engine\Plugins\MovieScene\MovieRenderPipeline\Source\MovieRenderPipelineCore\Private\MoviePipelineTiming.cpp:704]
[Callstack] 0x00007ffb47572996 UnrealEditor-MovieRenderPipelineCore.dll!UMoviePipeline::OnEngineTickBeginFrame() [D:\p4\main\Engine\Plugins\MovieScene\MovieRenderPipeline\Source\MovieRenderPipelineCore\Private\MoviePipeline.cpp:609]
[Callstack] 0x00007ffb4754d074 UnrealEditor-MovieRenderPipelineCore.dll!TBaseUObjectMethodDelegateInstance<0,UMoviePipeline,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\p4\main\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:688]
[Callstack] 0x00007ff6275485c1 UnrealEditor-Cmd.exe!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [D:\p4\main\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:1074]
[Callstack] 0x00007ff627533b71 UnrealEditor-Cmd.exe!FEngineLoop::Tick() [D:\p4\main\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5596]
[Callstack] 0x00007ff627550a4f UnrealEditor-Cmd.exe!GuardedMain() [D:\p4\main\Engine\Source\Runtime\Launch\Private\Launch.cpp:187]
[Callstack] 0x00007ff627550b5a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\p4\main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
[Callstack] 0x00007ff62755441e UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\p4\main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
[Callstack] 0x00007ff627565784 UnrealEditor-Cmd.exe!WinMain() [D:\p4\main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:334]
[Callstack] 0x00007ff627567e4e UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[Callstack] 0x00007ffcae1ce8d7 KERNEL32.DLL!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-315203 in the post.
0 |
Component | UE - Virtual Production - Tools - MRQ |
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Affects Versions | 5.6 |
Target Fix | 5.7 |
Created | Aug 25, 2025 |
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Updated | Sep 5, 2025 |