Description

This crash has been reported through the 4.12 Previews and is continuing to occur in the 4.12.0 release.

Additional information about this crash is not available at this time, however it may be the same as this report from a licensee: https://udn.unrealengine.com/questions/295855/getauthoritativeclass-crash.html

The licensee was only able to provide the following information:
"The error was fixed by simply deleting everything from the node where this crash was happening, compiling and saving it as blank, and then ctrl+z'ing all nodes back. It probably is a serialization issue that happened somewhere along the line as we were working on it, so it's really hard to provide additional information. "

This crash has similarities to an older one fixed in 4.8 - [Link Removed]

Steps to Reproduce

repro steps unknown

Callstack
UE4Editor_BlueprintGraph!BlueprintActionFilterImpl::IsEventUnimplementable() [blueprintactionfilter.cpp:588]
UE4Editor_BlueprintGraph!FBlueprintActionFilter::IsFilteredByThis() [blueprintactionfilter.cpp:1914]
UE4Editor_BlueprintGraph!FBlueprintActionFilter::IsFiltered() [blueprintactionfilter.cpp:1856]
UE4Editor_Kismet!FBlueprintActionMenuBuilderImpl::FMenuSectionDefinition::MakeMenuItems() [blueprintactionmenubuilder.cpp:412]
UE4Editor_Kismet!FBlueprintActionMenuBuilder::RebuildActionList() [blueprintactionmenubuilder.cpp:533]
UE4Editor_Kismet!FBlueprintActionMenuUtils::MakePaletteMenu() [blueprintactionmenuutils.cpp:433]
UE4Editor_Kismet!SBlueprintLibraryPalette::CollectAllActions() [sblueprintlibrarypalette.cpp:222]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SBlueprintSubPalette,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl_variadics.inl:321]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SBlueprintSubPalette,0,void __cdecl() [delegateinstancesimpl_variadics.inl:428]
UE4Editor_GraphEditor!SGraphActionMenu::RefreshAllActions() [sgraphactionmenu.cpp:344]
UE4Editor_GraphEditor!SGraphActionMenu::Construct() [sgraphactionmenu.cpp:334]
UE4Editor_Kismet!TDecl<SGraphActionMenu,RequiredArgs::T0RequiredArgs>::operator<<=() [declarativesyntaxsupport.h:1080]
UE4Editor_Kismet!SBlueprintSubPalette::Construct() [sblueprintsubpalette.cpp:248]
UE4Editor_Kismet!SBlueprintLibraryPalette::Construct() [sblueprintlibrarypalette.cpp:195]
UE4Editor_Kismet!TDecl<SBlueprintLibraryPalette,RequiredArgs::T1RequiredArgs<TWeakPtr<FBlueprintEditor,0> & __ptr64> >::operator<<=() [declarativesyntaxsupport.h:1080]
UE4Editor_Kismet!SBlueprintPalette::Construct() [sblueprintpalette.cpp:1784]
UE4Editor_Kismet!TDecl<SBlueprintPalette,RequiredArgs::T1RequiredArgs<TSharedRef<FBlueprintEditor,0> && __ptr64> >::operator<<=() [declarativesyntaxsupport.h:1080]
UE4Editor_Kismet!FBlueprintEditor::CreateDefaultTabContents() [blueprinteditor.cpp:2223]
UE4Editor_Kismet!FBlueprintEditor::CommonInitialization() [blueprinteditor.cpp:1540]
UE4Editor_Kismet!FBlueprintEditor::InitBlueprintEditor() [blueprinteditor.cpp:1656]
UE4Editor_Kismet!FBlueprintEditorModule::CreateBlueprintEditor() [blueprinteditormodule.cpp:263]
UE4Editor_AssetTools!FAssetTypeActions_Blueprint::OpenAssetEditor() [assettypeactions_blueprint.cpp:84]
UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [asseteditormanager.cpp:338]
UE4Editor_AssetTools!FAssetTypeActions_Base::AssetsActivated() [assettypeactions_base.h:41]
UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [scontentbrowser.cpp:1813]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl_variadics.inl:321]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl() [delegateinstancesimpl_variadics.inl:428]
UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [delegatesignatureimpl_variadics.inl:608]
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [sassetview.cpp:3545]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl_variadics.inl:321]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl() [delegateinstancesimpl_variadics.inl:428]
UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [delegatesignatureimpl_variadics.inl:608]
UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [slistview.h:698]
UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [stablerow.h:264]
UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator() [slateapplication.cpp:4986]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [slateapplication.cpp:4984]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [slateapplication.cpp:4969]
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [slateapplication.cpp:4947]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1511]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1847]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:742]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:664]
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:903]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2728]
UE4Editor!GuardedMain() [launch.cpp:148]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126]
UE4Editor!WinMain() [launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:264]
kernel32!<Unknown>
ntdll!<Unknown>

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Duplicate
ComponentUE - Gameplay - Blueprint
Affects Versions4.12
Target Fix4.15
CreatedJun 1, 2016
ResolvedOct 21, 2016
UpdatedApr 27, 2018