Description

Blueprints are not appearing in the All Classes tab of the modes panel after being loaded until the tab is switched.

Found in 4.12 binary. Reproduced in 4.11.2 binary and Main CL 2994701.

Steps to Reproduce

1. Open the editor
2. Navigate to the All Classes tab of the Modes panel
3. Create a new actor blueprint
4. Notice it does not appear in the All Classes tab (expected, as it's not loaded yet)
5. Open the blueprint
6. Notice it is not displayed in the All Classes tab after being loaded
7. Click the Volume tab of the modes panel
8. Click back on the All Classes tab

Result: Blueprint appears in All Classes only after switching to another tab and then back to All Classes.

Expected: Blueprint would appear in All Classes once it is loaded

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31572 in the post.

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Fixed
ComponentTools
Affects Versions4.114.124.13
Target Fix4.13
Fix Commit3006512
Main Commit3050870
CreatedJun 2, 2016
ResolvedJun 8, 2016
UpdatedMay 2, 2018
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