Error message:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 175 from an array of size 171
Source Context:
2797 2798 template <typename InElementType, typename Allocator> struct TIsTArray< TArray<InElementType, Allocator>> { enum { Value = true }; }; 2799 template <typename InElementType, typename Allocator> struct TIsTArray<const TArray<InElementType, Allocator>> { enum { Value = true }; }; 2800 template <typename InElementType, typename Allocator> struct TIsTArray< volatile TArray<InElementType, Allocator>> { enum { Value = true }; }; 2801 template <typename InElementType, typename Allocator> struct TIsTArray<const volatile TArray<InElementType, Allocator>> { enum { Value = true }; }; 2802 2803 2804 // 2805 // Array operator news. 2806 // 2807 template <typename T,typename Allocator> void* operator new( size_t Size, TArray<T,Allocator>& Array ) 2808 { 2809 check(Size == sizeof(T)); 2810 const int32 Index = Array.AddUninitialized(1); 2811 ***** return &Array[Index]; 2812 } 2813 template <typename T,typename Allocator> void* operator new( size_t Size, TArray<T,Allocator>& Array, int32 Index ) 2814 { 2815 check(Size == sizeof(T)); 2816 Array.InsertUninitialized(Index,1); 2817 return &Array[Index]; 2818 } 2819 2820 /*----------------------------------------------------------------------------- 2821 MRU array. 2822 -----------------------------------------------------------------------------*/ 2823 2824 /** 2825 * Same as TArray except: 2826 * - Has an upper limit of the number of items it will store.
Most recent user affected CL: 2992821
Logs:
[Link Removed]
[Link Removed]
CrashReporter User Descriptions:
1. Download and open the attached project
2. PIE
3. Run around a bit
Result: Crash, appears related to FABRIK debugging being enabled
Expected: Plays as usual
UE4Editor_Engine!operator new<FBatchedLine,FDefaultAllocator>() [array.h:2812] UE4Editor_Engine!ULineBatchComponent::DrawLine() [linebatchcomponent.cpp:115] UE4Editor_Engine!DrawDebugBox() [drawdebughelpers.cpp:107] UE4Editor_AnimGraphRuntime!FAnimNode_Fabrik::EvaluateBoneTransforms() [animnode_fabrik.cpp:42] UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() [animnode_skeletalcontrolbase.cpp:86] UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [animnodebase.cpp:294] UE4Editor_Engine!FAnimNode_ConvertComponentToLocalSpace::Evaluate() [animnodespaceconversions.cpp:35] UE4Editor_Engine!FPoseLink::Evaluate() [animnodebase.cpp:236] UE4Editor_Engine!FAnimInstanceProxy::EvaluateAnimation() [animinstanceproxy.cpp:701] UE4Editor_Engine!UAnimInstance::ParallelEvaluateAnimation() [animinstance.cpp:528] UE4Editor_Engine!USkeletalMeshComponent::EvaluateAnimation() [skeletalmeshcomponent.cpp:1069] UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationEvaluation() [skeletalmeshcomponent.cpp:1129] UE4Editor_Engine!FParallelAnimationEvaluationTask::DoTask() [skeletalmeshcomponent.cpp:97] UE4Editor_Engine!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() [taskgraphinterfaces.h:999] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [taskgraph.cpp:1255] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [taskgraph.cpp:1149] UE4Editor_Core!FTaskThreadBase::Run() [taskgraph.cpp:621] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:74]
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | OLD - Anim |
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Affects Versions | 4.11, 4.12 |
Target Fix | 4.13 |
Created | Jun 2, 2016 |
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Resolved | Aug 9, 2016 |
Updated | May 18, 2020 |