This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
If the user tries to use split screen in the editor along with VR preview, the editor will crash
Expected: One of the players would have VR
Result: The editor crashes
MachineId:EA8CDCD54E3691A62F8838A5364B34C6 EpicAccountId:6003a092eb5e4d259eb50cf2c6e341d2 Assertion failed: Family->Views.Num() == 2 [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp] [Line: 1046] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:440] UE4Editor_Renderer!FViewInfo::CreateUniformBuffer() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\scenerendering.cpp:1047] UE4Editor_Renderer!FViewInfo::InitRHIResources() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\scenerendering.cpp:1230] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\scenevisibility.cpp:2832] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:870] UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\scenerendering.cpp:1933] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`25'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:999] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679] UE4Editor_RenderCore!RenderingThreadMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:319] UE4Editor_RenderCore!FRenderingThread::Run() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:440] UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.12 |
Created | Jun 3, 2016 |
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Resolved | Apr 3, 2017 |
Updated | Sep 16, 2019 |