There's a bit of broken (or missing) logic in ACharacter that doesn't account for users having released the jump button. This is a well known issue, and there's even video's describing how users can overcome it:
[Link Removed]
Despite this, it seems better to have this work as expected by default.
Expectation: After the character has jumped the first time, nothing happens.
Actual: The character can repeatedly jump (forever).
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Why does the REMOVE method of map container remove elements have memory leaks?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Player Movement |
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Affects Versions | 4.11, 4.12, 4.13 |
Target Fix | 4.13 |
Fix Commit | 3049992 |
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Main Commit | 3058682 |
Created | Jun 3, 2016 |
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Resolved | Jul 14, 2016 |
Updated | Apr 27, 2018 |