There's a bit of broken (or missing) logic in ACharacter that doesn't account for users having released the jump button. This is a well known issue, and there's even video's describing how users can overcome it:
[Link Removed]
Despite this, it seems better to have this work as expected by default.
Expectation: After the character has jumped the first time, nothing happens.
Actual: The character can repeatedly jump (forever).
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Player Movement |
|---|---|
| Affects Versions | 4.11, 4.12, 4.13 |
| Target Fix | 4.13 |
| Fix Commit | 3049992 |
|---|---|
| Main Commit | 3058682 |
| Created | Jun 3, 2016 |
|---|---|
| Resolved | Jul 14, 2016 |
| Updated | Apr 27, 2018 |