After discussion this is what we'd expect to happen now.
We added re-initialization for machines that became unweighted and then became weighted again as the state would be stale when we came back to it (we have no idea how long it's been or what has happened in the anim graph when we find out the node is weighted again).
State Machines are re-initialized from entry after playing a Montage
This is a Regression: Does not occur in 4.11
1. Open the attached example project in 4.12 (it's a 4.11 project)
2. Open the AnimBP to view the set up (particularly the state machine and animgraph)
3. PIE
4. Hit the F key to play the montage
Result: After montage finishes, State Machine is re-initialized from entry, causing the JumpEnd_1 state to fire instead of Idle
Expected: After montage finishes, State Machine picks back up in whatever state it was in when the montage was triggered
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
6 |
Component | OLD - Anim |
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Affects Versions | 4.12 |
Target Fix | 4.13 |
Created | Jun 3, 2016 |
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Resolved | Jun 29, 2016 |
Updated | May 18, 2020 |