Description

VOIP does not work in networked projects. This was tested in QAGame and ShooterGame. We made sure to enable Voice in both the BaseEngine and DefaultEngine (in both projects). Ducking appears to work, as audio will dim when pushing down the talk key. But other players cannot hear someone talk.

Steps to Reproduce

Requires two users to test

  1. Have both users navigate to ShooterGame/Config.
  2. Open DefaultEngine.ini.
  3. Add the following to the ini (will need to disable Read-Only on the file to edit):
    [Voice]
    bEnabled=true
    bDuckingOptOut=true
  4. And
    [OnlineSubsystem]
    DefaultPlatformService=Null
    bHasVoiceEnabled=true
  5. Have both users launch ShooterGame in standalone game.
  6. One user clicks on Host.
  7. Start a Free For All match on any map.
  8. The other user clicks Join.
  9. Join the server the first user is hosting.
  10. Have either user hold down the T key and start talking into their microphone.

RESULT:

The other player won't hear the player talk.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-31605 in the post.

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Cannot Reproduce
ComponentAudio
Affects Versions4.13
Target Fix4.13
CreatedJun 3, 2016
ResolvedAug 2, 2016
UpdatedApr 27, 2018