Add a new Project Setting to attempt to launch project in VR by default (e.g. check this setting OR -vr in the UEngine::InitializeHMDDevices() function
Under Project Settings > Description, there's a "Start in VR" option. Check that, and the game should always attempt to start in VR if a device is available.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31617 in the post.
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Component | UE - Platform - XR |
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Target Fix | 4.13 |
Created | Jun 3, 2016 |
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Resolved | Aug 11, 2016 |
Updated | Sep 16, 2019 |