Add a new Project Setting to attempt to launch project in VR by default (e.g. check this setting OR -vr in the UEngine::InitializeHMDDevices() function
Under Project Settings > Description, there's a "Start in VR" option. Check that, and the game should always attempt to start in VR if a device is available.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31617 in the post.
0 |
Component | UE - Platform - XR |
---|---|
Target Fix | 4.13 |
Created | Jun 3, 2016 |
---|---|
Resolved | Aug 11, 2016 |
Updated | Sep 16, 2019 |