Functions whose definition is in a platform specific "if" block cannot be bound to a delegate and also causes an assert when beginning to play in PIE for the first time since compiling, but the assert is handled after a short time.
Regression?: NO
This also occurred in 4.10.4 and 4.11.2
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Foundation - Core |
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Affects Versions | 4.11, 4.12, 4.13 |
Target Fix | 4.13 |
Fix Commit | 3028282 |
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Main Commit | 3050320 |
Created | Jun 3, 2016 |
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Resolved | Jun 27, 2016 |
Updated | Apr 27, 2018 |