When a PaperTileMapComponent is generated at runtime, the collision that it should have is not generated along with it. This can (oddly) be remedied by selecting the component itself in the details panel, at which time the collision will generate.
Project: [Link Removed]
To have it work:
After pressing play, hit Shift+F1, select the BP_TileMaker blueprint in the World Outline and then select each one of the BP_TileMaker's PaperTileMapComponents. After doing this, they will have collision.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Paper2D |
---|---|
Affects Versions | 4.11, 4.12, 4.13 |
Target Fix | 4.13 |
Fix Commit | 3045344 |
---|---|
Main Commit | 3058682 |
Created | Jun 3, 2016 |
---|---|
Resolved | Jul 11, 2016 |
Updated | Apr 27, 2018 |