Description

The collision of the cube static mesh is not blocking the character after Setting World Scale 3D while it is attached to another actor using the AttachToActor node.

Steps to Reproduce

1. Open the attached project
2. PIE
3. Press 1 to scale the top cube
4. Walk under the scaled cube
5. Jump a few times into the bottom of the cube

Result: After a few jumps (the exact number varies) your character will pop through the collision and be able to walk inside of the cube.

Expected: The collision would block the character.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-31660 in the post.

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Fixed
ComponentGameplay
Affects Versions4.114.124.13
Target Fix4.13
Fix Commit3049896
Main Commit3058682
CreatedJun 6, 2016
ResolvedJul 14, 2016
UpdatedApr 27, 2018