See UDN thread for details.
Essentially we need to ensure that class variables are created for SCS components even if the template isn't loaded as a result of a NeedsLoadForServer() API override. Otherwise we can end up with a compiler error on load due to missing variables for existing 'Get' nodes.
Expected result: The Blueprint compiles without warning when launching as an uncooked dedicated server.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31667 in the post.
0 |
Component | UE - Gameplay - Components |
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Target Fix | 4.14 |
Created | Jun 6, 2016 |
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Resolved | Sep 29, 2016 |
Updated | Apr 27, 2018 |