The value of Max Angular Velocity on a component is being reset after changing the value and compiling the blueprint.
Found in 4.12 binary, reproduced in Main CL 2994701.
Could not reproduce in 4.11.2 binary. This is a regression.
1. Open the editor
2. Create a new actor blueprint
3. Add a cube component
4. In the details panel, search for Max Angular Velocity
5. Set the value to something other than 3600
6. Compile the blueprint
Result: The value is reset to 3600, regardless of what value you enter.
Expected: The entered value would be saved after compiling
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.12.3 |
Fix Commit | 3009477 |
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Created | Jun 6, 2016 |
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Resolved | Jun 10, 2016 |
Updated | Apr 27, 2018 |