The value of Max Angular Velocity on a component is being reset after changing the value and compiling the blueprint.
Found in 4.12 binary, reproduced in Main CL 2994701.
Could not reproduce in 4.11.2 binary. This is a regression.
1. Open the editor
2. Create a new actor blueprint
3. Add a cube component
4. In the details panel, search for Max Angular Velocity
5. Set the value to something other than 3600
6. Compile the blueprint
Result: The value is reset to 3600, regardless of what value you enter.
Expected: The entered value would be saved after compiling
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.12, 4.13 |
| Target Fix | 4.12.3 |
| Fix Commit | 3009477 |
|---|
| Created | Jun 6, 2016 |
|---|---|
| Resolved | Jun 10, 2016 |
| Updated | Apr 27, 2018 |