Description

Workaround:
Got to camera component, and disable "Auto Activate" and go to Class defaults and set "eye height" to 0... works for the project attached (to compare lag vs no lag) but its not a workaround for most projects.

So I believe it has to do with the Pawn's Camera component

Steps to Reproduce

Setup: Ensure using Vive and Chaperone bounds are enabled (to compare)

  1. Open attached Project
  2. Preview in VR
  3. Grab a cube from table, and place it along one of your chaperone bounds
  4. Move you head position quickly

Result: ~150-200 ms of latency in camera position. I have attached a gif where you can see object sliding

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - Platform - XR
Affects Versions4.12
Target Fix4.12.2
Fix Commit3003229
CreatedJun 6, 2016
ResolvedJun 6, 2016
UpdatedSep 16, 2019