Workaround:
Got to camera component, and disable "Auto Activate" and go to Class defaults and set "eye height" to 0... works for the project attached (to compare lag vs no lag) but its not a workaround for most projects.
So I believe it has to do with the Pawn's Camera component
Setup: Ensure using Vive and Chaperone bounds are enabled (to compare)
Result: ~150-200 ms of latency in camera position. I have attached a gif where you can see object sliding
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.12 |
Target Fix | 4.12.2 |
Fix Commit | 3003229 |
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Created | Jun 6, 2016 |
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Resolved | Jun 6, 2016 |
Updated | Sep 16, 2019 |