calculated using: (ResolutionQuality (from 10 to 100) / 100.0f) ^ 2
That's why in the exact middle it would be 30.25%(appeared as 30%) instead of 50%
When using the Resolution Scale slider, the value shown does not match where the slider is positioned.
Result:
Scale value shows as ~25-35% (depending where clicked)
Expected:
Clicking in the middle of the slider shows value of 50%
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
Error EU-FA-31003 when trying to download the new preview
What ConsoleCommand can be executed to improve the quality of pixel stream images?
Head over to the existing Questions & Answers thread and let us know what's up.