Description

Upgrading a project from 4.11 to 4.12 causes Class Default nodes to disconnect their output pins from other nodes. If the node is reconnected and saved, it will disconnect again when the project is closed and re-opened. Replacing the node with another class defaults node does not fix the error.

Regression (Yes) issue (does not) occur in 4.11.2

Steps to Reproduce
  1. Download, unzip, open project at link (4.12 version):

[Link Removed]

  1. Open Content>Blueprints>BlueprintsForKillStreak>Widgets>KSR_Selector>Event Graph

Results

Get Class Defaults Texture2D pin is disconnected from "Load Asset" node.

Expected

Texture2D pin is connected to "Load Asset" node.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.12.1
Target Fix4.12.3
Fix Commit3008166
CreatedJun 7, 2016
ResolvedJun 9, 2016
UpdatedApr 27, 2018
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