Upgrading a project from 4.11 to 4.12 causes Class Default nodes to disconnect their output pins from other nodes. If the node is reconnected and saved, it will disconnect again when the project is closed and re-opened. Replacing the node with another class defaults node does not fix the error.
Regression (Yes) issue (does not) occur in 4.11.2
[Link Removed]
Results
Get Class Defaults Texture2D pin is disconnected from "Load Asset" node.
Expected
Texture2D pin is connected to "Load Asset" node.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12.1 |
Target Fix | 4.12.3 |
Fix Commit | 3008166 |
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Created | Jun 7, 2016 |
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Resolved | Jun 9, 2016 |
Updated | Apr 27, 2018 |