Child Actor cannot be transformed when using a static mesh that has been converted into a blueprint
Expected: The child actor component would be transformable 
Result: The child actor component cannot be repeatedly changed 
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| 0 | 
| Component | UE - Gameplay - Blueprint | 
|---|---|
| Affects Versions | 4.12.2 | 
| Created | Jun 9, 2016 | 
|---|---|
| Resolved | Apr 7, 2017 | 
| Updated | May 4, 2023 |