A crash occurs after setting the shadow scalabilty settings to "low" then clicking on an item in the viewport. The issue also occurs when setting all of the scalabilty settings to low at one time as well. Crash does not occur when selecting medium shadows.
Seen on AMD and Nvidia cards.
Result:
Observe a crash as the scene in the viewport is clicked
[2016.06.09-22.27.44:665][643]LogWindows:Error: === Critical error: ===
[2016.06.09-22.27.44:665][643]LogWindows:Error:
[2016.06.09-22.27.44:665][643]LogWindows:Error: Fatal error: [Link Removed] [Line: 717]
[2016.06.09-22.27.44:665][643]LogWindows:Error: Rendering thread exception:
[2016.06.09-22.27.44:665][643]LogWindows:Error: Assertion failed: 0 [Link Removed] [Line: 2627]
[2016.06.09-22.27.44:665][643]LogWindows:Error:
[2016.06.09-22.27.44:665][643]LogWindows:Error:
[2016.06.09-22.27.44:665][643]LogWindows:Error:
[2016.06.09-22.27.44:665][643]LogWindows:Error: KERNELBASE.dll
[2016.06.09-22.27.44:665][643]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\main\main_stream\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:103]
[2016.06.09-22.27.44:665][643]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\main\main_stream\engine\source\runtime\core\private\misc\outputdevice.cpp:86]
[2016.06.09-22.27.44:665][643]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\main\main_stream\engine\source\runtime\core\private\misc\outputdevice.cpp:405]
[2016.06.09-22.27.44:665][643]LogWindows:Error: UE4Editor-Renderer.dll!FProjectedShadowInfo::RenderProjection() [d:\main\main_stream\engine\source\runtime\renderer\private\shadowrendering.cpp:2627]
[2016.06.09-22.27.44:665][643]LogWindows:Error: UE4Editor-Renderer.dll!FSceneRenderer::RenderProjections() [d:\main\main_stream\engine\source\runtime\renderer\private\shadowrendering.cpp:3193]
[2016.06.09-22.27.44:666][643]LogWindows:Error: UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::RenderProjectedShadows() [d:\main\main_stream\engine\source\runtime\renderer\private\shadowrendering.cpp:3744]
[2016.06.09-22.27.44:666][643]LogWindows:Error: UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::RenderLights() [d:\main\main_stream\engine\source\runtime\renderer\private\lightrendering.cpp:603]
[2016.06.09-22.27.44:666][643]LogWindows:Error: UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [d:\main\main_stream\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1307]
[2016.06.09-22.27.44:666][643]LogWindows:Error: UE4Editor-Renderer.dll!RenderViewFamily_RenderThread() [d:\main\main_stream\engine\source\runtime\renderer\private\scenerendering.cpp:2013]
[2016.06.09-22.27.44:666][643]LogWindows:Error: UE4Editor-Renderer.dll!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`20'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\main\main_stream\engine\source\runtime\core\public\async\taskgraphinterfaces.h:999]
[2016.06.09-22.27.44:666][643]LogWindows:Error: UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\main\main_stream\engine\source\runtime\core\private\async\taskgraph.cpp:932]
[2016.06.09-22.27.44:666][643]LogWindows:Error: UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [d:\main\main_stream\engine\source\runtime\core\private\async\taskgraph.cpp:679]
[2016.06.09-22.27.44:666][643]LogWindows:Error: UE4Editor-RenderCore.dll!RenderingThreadMain() [d:\main\main_stream\engine\source\runtime\rendercore\private\renderingthread.cpp:319]
[2016.06.09-22.27.44:666][643]LogWindows:Error: UE4Editor-RenderCore.dll!FRenderingThread::Run() [d:\main\main_stream\engine\source\runtime\rendercore\private\renderingthread.cpp:440]
[2016.06.09-22.27.44:666][643]LogWindows:Error: UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\main\main_stream\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
[2016.06.09-22.27.44:666][643]LogWindows:Error: UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\main\main_stream\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:31]
[2016.06.09-22.27.44:666][643]LogWindows:Error: kernel32.dll
[2016.06.09-22.27.44:666][643]LogWindows:Error: ntdll.dll
[2016.06.09-22.27.44:667][643]LogWindows:Error: ntdll.dll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31853 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Jun 9, 2016 |
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Resolved | Aug 9, 2016 |
Updated | May 2, 2018 |