Description

Setting "Is Enabled" via the animation timeline in UMG does not appear to work at runtime

Steps to Reproduce
  1. Open the editor
  2. Create a new widget blueprint
  3. Add a button to the designer tab
  4. Create a new animation
  5. Select the button
  6. Set the "Is Enabled" setting to true at 0.0 seconds
  7. Set the "Is Enabled" setting to true at 1.0 seconds
  8. Set the "Is Enabled" setting to false at 1.0 seconds
  9. Set the "Is Enabled" setting to false at 2.0 seconds
  10. Save and compile
  11. Create an onclicked event for the button
  12. Set it up so that the animation plays on clicked
    (animation reference > Play animation, OnClicked > Play animation)
  13. Save and compile
  14. Open the level blueprint
  15. Add the widget to the screen
  16. Play in Editor
  17. Click the button
  18. Notice that either the button starts disabled or that the button does not disable itself after being clicked

Expected: The button would be clicked and would remain enabled for 1 second and then it would disable itself
Result: The button remains in whatever state it started in

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Fixed
ComponentUE - Editor - UI Systems
Affects Versions4.12.2
Target Fix4.13
Fix Commit3045387
Main Commit3050870
CreatedJun 10, 2016
ResolvedJul 11, 2016
UpdatedMay 2, 2018