Description

Function parameters do not appear to pass the correct information after updating from 4.11.2

Steps to Reproduce
  1. Download the attached project
  2. Open project as a copy for a newer version of then engine
  3. Open the level "ChildActorComponent_TroubleIn4-12-2"
  4. Select the "BP_ActorWithChildActorComponent"
  5. In the details panel try and change the "Scattered Mesh" setting
  6. Notice that the static mesh does not update

Expected: The Actor would update to match the mesh that was selected
Result: The function (Set Grid Settings) in "BP_ActorWithChildActorComponent" does not pass the correct values

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Fixed
ComponentUE - Gameplay
Affects Versions4.12.2
Target Fix4.12.4
Fix Commit3021442
CreatedJun 13, 2016
ResolvedJun 21, 2016
UpdatedApr 27, 2018
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