When using a lower value for Static Level Lighting Scale in the World Settings under Lightmass the blending of the area lights is not blended together for a smooth emissive look. Instead, there are noticeable issues. See attached images for reference.
1. Open UE4
2. Create a basic Emissive Material and assign to a static mesh
3. Place object in the world to use the emissive material
4. Select the actor and in the Details panel set Emissive for Static Lighting to true.
5. In the World Settings set the Static Lighting Level Scale to 0.1
6. Build Lighting.
Regression: no
Results: The area lights for the emissive material show the directions the light is cast.
Expected: Emissive baked quality should be improved. Similar to how it work with indirect bounces from point/spot lights. This has often been helpful for ArchVis teams to reduce seams between planar surfaces.
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31965 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.12, 4.13 |
Created | Jun 13, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |