The GetOverlappingComponents node isn't working correctly on mobile devices. It seems like it may only not be registering components that are spawned at runtime, as it does change the number of overlapping components by 1 when the player overlaps the volume.
Regression?: NO
This also occurred in 4.11.2
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.11, 4.12 |
Target Fix | 4.13 |
Fix Commit | 3005592 |
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Created | Jun 13, 2016 |
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Resolved | Jul 19, 2016 |
Updated | Sep 16, 2019 |