This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
3 #include "AnimCurveTypes.h" 4 #include "Animation/AnimInstance.h" 5 #include "AnimationRuntime.h" 6 7 8 DECLARE_CYCLE_STAT(TEXT("AnimSeq EvalCurveData"), STAT_AnimSeq_EvalCurveData, STATGROUP_Anim); 9 10 ///////////////////////////////////////////////////// 11 // FFloatCurve 12 13 void FAnimCurveBase::SetCurveTypeFlag(EAnimCurveFlags InFlag, bool bValue) 14 { 15 if (bValue) 16 { 17 ***** CurveTypeFlags |= InFlag; 18 } 19 else 20 { 21 CurveTypeFlags &= ~InFlag; 22 } 23 } 24 25 void FAnimCurveBase::ToggleCurveTypeFlag(EAnimCurveFlags InFlag) 26 { 27 bool Current = GetCurveTypeFlag(InFlag); 28 SetCurveTypeFlag(InFlag, !Current); 29 } 30 31 bool FAnimCurveBase::GetCurveTypeFlag(EAnimCurveFlags InFlag) const 32 {
Most recent user affected CL: 3005592
Logs:
[Link Removed]
[Link Removed]
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Related Issues: [Link Removed]
CrashReporter User Descriptions:
UE4Editor_Engine!FAnimCurveBase::SetCurveTypeFlag() [animcurvetypes.cpp:18] UE4Editor_Persona!FAnimCurveBaseInterface::SetCurveTypeFlag() [sanimcurvepanel.cpp:152] UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,SAnimCurvePanel const ,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl_variadics.inl:321] UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,SAnimCurvePanel const ,0,void __cdecl() [delegateinstancesimpl_variadics.inl:428] UE4Editor_Slate!SCheckBox::ToggleCheckedState() [scheckbox.cpp:293] UE4Editor_Slate!SCheckBox::OnMouseButtonUp() [scheckbox.cpp:184] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:4598] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:4587] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5041] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5021] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1507] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1847] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:742] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:664] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:903] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2729] UE4Editor!GuardedMain() [launch.cpp:148] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31971 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.12 |
Target Fix | 4.12.4 |
Fix Commit | 3006012 |
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Created | Jun 13, 2016 |
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Resolved | Jun 16, 2016 |
Updated | May 18, 2020 |