Description

A minor graphical glitch can be seen between the Event Begin Play and the Print string function when undoing and redoing the creation of a Set String

Note This also occurs when doing an undo and redo on a read variable too.

Steps to Reproduce
  1. Open the editor
  2. Create a Blueprint class - Select Actor for type
  3. Open the Blueprint after creating it (Name not important, double click to o pen)
  4. Click Event Graph
  5. Create a New Variable (Name not important)
  6. Convert it to a string by clicking on the variable and changing it's type to string.
  7. Create a print string function by dragging out from Event Begin Play and search for Print String, hit enter
  8. Press Alt and left click drag the String Variable into the blueprint
  9. Press Ctrl+Z to undo the Set String creation
  10. Notice flow wire momentarily appear in the incorrect place when pressing Undo
  11. Press Undo and Redo (Ctrl+Y) to cause the issue to reoccur

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32089 in the post.

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Won't Fix
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.13
CreatedJun 15, 2016
ResolvedJun 16, 2016
UpdatedJul 14, 2021