Frequency: 5/5
Procedural Foliage created via the Blueprint method only reflects parameter changes on resimulation if the parameter in the Blueprint has been modified then compiled. After that, you can modify the parameter at will and resimulate the foliage without having to recompile the Blueprint after each parameter change.
Blueprint always shows need for recompile after a parameter change, but resimulate reflects the changes without recompile provided the Blueprint has been compiled once since that parameter was modified.
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32098 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.12.3, 4.13 |
Created | Jun 15, 2016 |
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Resolved | Feb 23, 2021 |
Updated | Jul 12, 2021 |