Editor crashes when utilizing the Landscape Grass Output node within a Material, and then attempting to move the landscape with the material applied.
I narrowed this down to being directly related to the use of the Landscape Grass Output node, as when it is removed from the material, the editor does not crash when transforming the landscape.
Regression?
Yes, using the same material set up and moving the landscape does not cause a crash in 4.11.2.
Link to Crash Reporter
[Link Removed]
1. Open the attached project.
2. Select Landscape Actor.
3. Use Transform gizmo to move landscape.
Outcome Editor Crashes
Expected Landscape transforms correctly and no crash occurs.
UE4Editor_Engine!AActor::InvalidateLightingCacheDetailed() actor.cpp:4129 
UE4Editor_UnrealEd!UEditorEngine::ApplyDeltaToActor() editorengine.cpp:2361 
UE4Editor_UnrealEd!FLevelEditorViewportClient::ApplyDeltaToActor() leveleditorviewport.cpp:3528 
UE4Editor_UnrealEd!FLevelEditorViewportClient::ApplyDeltaToActors() leveleditorviewport.cpp:3208 
UE4Editor_UnrealEd!FLevelEditorViewportClient::InputWidgetDelta() leveleditorviewport.cpp:2324 
UE4Editor_UnrealEd!FEditorViewportClient::UpdateMouseDelta() editorviewportclient.cpp:1952 
UE4Editor_UnrealEd!FEditorViewportClient::Tick() editorviewportclient.cpp:1075 
UE4Editor_UnrealEd!FLevelEditorViewportClient::Tick() leveleditorviewport.cpp:2024 
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1409 
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:368 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2775 
UE4Editor!GuardedMain() launch.cpp:148 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 
UE4Editor!WinMain() launchwindows.cpp:200 
UE4Editor!__scrt_common_main_seh() exe_common.inl:264 
kernel32!<Unknown> 
ntdll!<Unknown> 
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 | 
| Component | UE - LD & Modeling - Terrain - Landscape | 
|---|---|
| Affects Versions | 4.12.2 | 
| Target Fix | 4.12.4 | 
| Fix Commit | 3015960 | 
|---|
| Created | Jun 16, 2016 | 
|---|---|
| Resolved | Jun 17, 2016 | 
| Updated | Apr 27, 2018 |