Setting color in linear color struct variable within another struct crashes the editor.
Frequency: 4/4
Regression (yes) issue (does not) occur in 4.11.2
Results
Editor crashes
Expected
Editor remains open, color switches to new default value.
MachineId:409D523543AE785961A2788C698A2F90
EpicAccountId:2e342bbd0e92480fa71bf4505b6a81c3
Fatal error: [Link Removed] [Line: 11]
Cast of nullptr to UserDefinedStructEditorData failed
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:440]
UE4Editor_CoreUObject!CastLogError() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\templates\casts.cpp:12]
UE4Editor_UnrealEd!CastChecked<UUserDefinedStructEditorData const ,UObject>() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\public\templates\casts.h:203]
UE4Editor_UnrealEd!FStructureEditorUtils::GetVarDesc() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\kismet2\structureeditorutils.cpp:590]
UE4Editor_UnrealEd!FStructureEditorUtils::GetGuidForProperty() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\kismet2\structureeditorutils.cpp:800]
UE4Editor_Kismet!FDefaultValueDetails::OnFinishedChangingProperties() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\kismet\private\userdefinedstructureeditor.cpp:193]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FDefaultValueDetails,0,TTypeWrapper<void> __cdecl(FPropertyChangedEvent const & __ptr64)>::Execute() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FDefaultValueDetails,0,void __cdecl(FPropertyChangedEvent const & __ptr64)>::ExecuteIfSafe() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428]
UE4Editor_PropertyEditor!TBaseMulticastDelegate<void,FPropertyChangedEvent const & __ptr64>::Broadcast() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:921]
UE4Editor_PropertyEditor!FPropertyHandleBase::NotifyFinishedChangingProperties() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:2137]
UE4Editor_DetailCustomizations!FColorStructCustomization::OnSetColorFromColorPicker() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\detailcustomizations\private\colorstructcustomization.cpp:268]
UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FColorStructCustomization,0,void __cdecl(FLinearColor)>::ExecuteIfSafe() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428]
UE4Editor_AppFramework!TBaseDelegate<void,FLinearColor>::ExecuteIfBound() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:612]
UE4Editor_AppFramework!SColorPicker::UpdateColorPick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\appframework\private\widgets\colors\scolorpicker.cpp:768]
UE4Editor_AppFramework!SColorPicker::UpdateColorPickMouseUp() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\appframework\private\widgets\colors\scolorpicker.cpp:754]
UE4Editor_AppFramework!SColorPicker::ApplyNewTargetColor() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\appframework\private\widgets\colors\scolorpicker.cpp:734]
UE4Editor_AppFramework!SColorPicker::SetNewTargetColorHSV() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\appframework\private\widgets\colors\scolorpicker.cpp:714]
UE4Editor_AppFramework!TBaseSPMethodDelegateInstance<0,SColorPicker,0,void __cdecl(FLinearColor)>::ExecuteIfSafe() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428]
UE4Editor_Slate!SColorWheel::ProcessMouseAction() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\widgets\colors\scolorwheel.cpp:151]
UE4Editor_Slate!SColorWheel::OnMouseButtonDown() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\widgets\colors\scolorwheel.cpp:43]
UE4Editor_Slate!<lambda_7097b900f0e4be30d80fb18f98c51ea0>::operator()() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4518]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_7097b900f0e4be30d80fb18f98c51ea0> >() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerDownEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4507]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDownEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4465]
UE4Editor_Slate!FSlateApplication::OnMouseDown() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4399]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1515]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1847]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:664]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:903]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2729]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.12.3 |
Target Fix | 4.13 |
Fix Commit | 3009164 |
---|---|
Main Commit | 3025946 |
Created | Jun 16, 2016 |
---|---|
Resolved | Jun 20, 2016 |
Updated | Apr 27, 2018 |