This crash only seems to be occurring in a packaged game, and it has not been able to be reproduced in a clean project following the steps that the user provided.
1. Download and open the project: [Link Removed]
2. Package the project for Win64
3. When packaging completes, run the .exe
4. Walk directly forward into the trigger volume
Result: Packaged game crashes
UE4Game!UParticleSystemComponent::GetAnyVectorParameter() UE4Game!UDistributionVectorParticleParameter::GetParamValue() UE4Game!UDistributionVectorParameterBase::GetValue() UE4Game!FRawDistributionVector::GetValue() UE4Game!UParticleModuleLocation::SpawnEx() UE4Game!UParticleModuleLocation::Spawn() UE4Game!FParticleEmitterInstance::SpawnParticles() UE4Game!FParticleEmitterInstance::Spawn() UE4Game!FParticleEmitterInstance::Tick_SpawnParticles() UE4Game!FParticleEmitterInstance::Tick() UE4Game!UParticleSystemComponent::ComputeTickComponent_Concurrent() UE4Game!FParticleAsyncTask::DoTask() UE4Game!TGraphTask<FParticleAsyncTask>::ExecuteTask() UE4Game!FTaskThreadAnyThread::ProcessTasks() UE4Game!FTaskThreadAnyThread::ProcessTasksUntilQuit() UE4Game!FTaskThreadBase::Run() UE4Game!FRunnableThreadWin::Run()
Head over to the existing Questions & Answers thread and let us know what's up.