Description

Before UE4.12 A user could drag a folder and its sub-directories from the Finder in Windows into the Content Browser and it would keep the folder structures. Now, doing the same results in the assets being imported with no folders at all. This is impeding some people's workflow.

Regression: This did not occur before UE4.12

Steps to Reproduce
  1. Start by finding or creating a folder with raw assets: Materials, FBX files, Texture.tga's (Not uasset files.)
  2. If not done already, separate files into sub-directories (Main folder - asset 1 + contained folder1 -asset 2 + contained folder 3 -asset 3 etc.)
  3. Open a Blank UE 4.12 project
  4. Drag the folder into the Content Browser
    RESULT: Contents of folders (assets) are imported without their containing folders
    EXPECTED: The assets to be imported in their original folder hierarchy (as in previous versions of the engine.)
Callstack

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Fixed
Fix Commit3158984
Main Commit3168049
CreatedJun 17, 2016
ResolvedOct 11, 2016
UpdatedApr 27, 2018