Before UE4.12 A user could drag a folder and its sub-directories from the Finder in Windows into the Content Browser and it would keep the folder structures. Now, doing the same results in the assets being imported with no folders at all. This is impeding some people's workflow.
Regression: This did not occur before UE4.12
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Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.12 |
Target Fix | 4.15 |
Fix Commit | 3158984 |
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Main Commit | 3168049 |
Created | Jun 17, 2016 |
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Resolved | Oct 11, 2016 |
Updated | Apr 27, 2018 |