More clarity for error when spawnables reference level actors
I believe this error is expected as spawnables shouldn't reference level actors, but if not, we can convert this to a bug to resolve this limitation.
Can't save ../../../../../../Unreal Projects/SequencerTestBed/Content/Test_LookAtSpawnableCam/Test_LookAtSpawnableCam_SQ.uasset: Graph is linked to object(s) in external map. External Object(s): Floor_1 Try to find the chain of references to that object (may take some time)?
1. Create a sequence and add a spawnable Cine Camera track
2. Select the spawnable Cine Camera
3. Enable Tracking and choose a level actor to track
4. Attempt to save the sequence
Result: Error in description
Expected: Error with a clearer description. Some users having trouble figuring it out
I am not able to find world outliner how to enable it?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
An error occurred while trying to generate project files !?
I can't open my map from the editor.
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.12, 4.13 |
Created | Jun 20, 2016 |
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Resolved | Nov 7, 2017 |
Updated | Jul 14, 2021 |