On project upgrade, SubImageIndex breaks until you re-assign SubUV Animation
Attached project is a 4.11 project, you'll need to Open a Copy in 4.12 or 4.13
1. Download the attached project (includes a particle system with two SubImage emitters)
2. "Open a Copy" of the project in 4.12 (or 4.13)
3. Open the emitter and look at the viewport
4. Go to the second emitter's SubImage Index module
5. Re-assign the exact same SubUV Animation that is already present
Result: Emitter on the right is broken at step 3
Expected: Both emitters still work properly without having to re-assign the SubUV Animation
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
为什么我的电脑无法安装ue,错误代码一直是IS-IN-BV05,该如何解决
Why does UV setting float2(1,1) display incorrectly in the material's custom node?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.12, 4.13 |
Target Fix | 4.13 |
Created | Jun 20, 2016 |
---|---|
Resolved | Jul 1, 2016 |
Updated | May 2, 2018 |