Ontextchanged is not fired in mobile device.
Both iOS and Android.
1) Create a widget with textbox
2) Wire Printstring note to Ontextchanged event of the textbox
3) Create widget and add to viewport in the level blueprint
4) Run in android device, try input any text in the textbox.
Expected: Hello will be seen in the debug message
Result: nothing happened.
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32348 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.12.3 |
Target Fix | 4.13 |
Fix Commit | 3046911 |
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Main Commit | 3056789 |
Created | Jun 22, 2016 |
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Resolved | Jul 12, 2016 |
Updated | Sep 16, 2019 |