Overlap functions of child actor components run when spawned without overlap if player is at 0,0,0. It registers all "other actors" as cast successful even when the actor cast to is not the actor's type.
Note This does not occur if a delay is added before the cast node.
Results
"Collectible Collected" appears on screen, child actor component is destroyed.
Expected
Container blueprint is spawned, collectible remains on screen.
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
The CarlaUE4 crashes right at the start of appliaction
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.12.3 |
Target Fix | 4.13 |
Created | Jun 23, 2016 |
---|---|
Resolved | Aug 11, 2016 |
Updated | Apr 27, 2018 |