When using "Create Level Sequence Player" to control a sequence (in this case to Play), it will stop playing at 60 seconds
1.  Create a Third Person Template project
2.  Create a level sequence and extend the play time to 120 seconds
3.  Add a skeletal mesh and give it a looping walk animation
4.  In the level blueprint, add a "Create Level Sequence Player" node
5.  Choose the level sequence you created in the dropdown
6.  From the return value, create a play node
7.  PIE and wait exactly 60 seconds
Result:  The skeletal mesh will stop playing
Expected:  Plays for 120 seconds and then stops
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 | 
| Component | UE - Anim - Sequencer | 
|---|---|
| Affects Versions | 4.12, 4.13 | 
| Target Fix | 4.13 | 
| Fix Commit | 3027768 | 
|---|---|
| Main Commit | 3048548 | 
| Created | Jun 23, 2016 | 
|---|---|
| Resolved | Jun 25, 2016 | 
| Updated | May 2, 2018 |