Description

When using "Create Level Sequence Player" to control a sequence (in this case to Play), it will stop playing at 60 seconds

Steps to Reproduce

1. Create a Third Person Template project
2. Create a level sequence and extend the play time to 120 seconds
3. Add a skeletal mesh and give it a looping walk animation
4. In the level blueprint, add a "Create Level Sequence Player" node
5. Choose the level sequence you created in the dropdown
6. From the return value, create a play node
7. PIE and wait exactly 60 seconds

Result: The skeletal mesh will stop playing
Expected: Plays for 120 seconds and then stops

Have Comments or More Details?

Head over to the existing AnswerHub thread and let us know what's up.

1
Login to Vote

Fixed
ComponentAnim - Sequencer
Affects Versions4.124.13
Target Fix4.13
Fix Commit3027768
Main Commit3048548
CreatedJun 23, 2016
ResolvedJun 25, 2016
UpdatedMay 2, 2018