When using "Create Level Sequence Player" to control a sequence (in this case to Play), it will stop playing at 60 seconds
1. Create a Third Person Template project
2. Create a level sequence and extend the play time to 120 seconds
3. Add a skeletal mesh and give it a looping walk animation
4. In the level blueprint, add a "Create Level Sequence Player" node
5. Choose the level sequence you created in the dropdown
6. From the return value, create a play node
7. PIE and wait exactly 60 seconds
Result: The skeletal mesh will stop playing
Expected: Plays for 120 seconds and then stops
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
The CarlaUE4 crashes right at the start of appliaction
How does TextureRenderTarget2D get TArray<uint8> type data?
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 4.12, 4.13 |
Target Fix | 4.13 |
Fix Commit | 3027768 |
---|---|
Main Commit | 3048548 |
Created | Jun 23, 2016 |
---|---|
Resolved | Jun 25, 2016 |
Updated | May 2, 2018 |