Steps to Reproduce

This was reported on EPS in 5.5, but the code is still the same in 5.6:

UGS incorrectly reads the "Weight" setting from its ConfigObject for its column headers in UpdateColumnSettings() in \Engine\Source\Programs\UnrealGameSync\UnrealGameSync\Controls\WorkspaceControl.cs

The two issues are:

  1. The column weight is a float, but ConfigObject has no floating point overload for its GetValue() functions. As a result, its reading the column weight as an integer.
  2. The default value for the read is "minColumnWidths[column.Index]", but that should most likely be "columnWeights[column.Index]".

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-324521 in the post.

0
Login to Vote

Unresolved
ComponentUE - Foundation - UGS
Affects Versions5.6
CreatedSep 12, 2025
UpdatedSep 15, 2025
View Jira Issue