Description

We have built a modular Control Rig in Unreal 5.6, and while IK to FK matching works correctly in the rig, but we are facing an issue when applying mocap animation to the characters through the Level Sequencer. After baking the animation to our modular Control Rig, the hands and legs IK to FK match switch does not work properly. When switching the hands or legs from IK to FK, the FK controls are moving to incorrect 

positions and not matching perfectly to IK.

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Unresolved
ComponentUE - Anim - Rigging - Control Rig
Affects Versions5.6
CreatedSep 14, 2025
UpdatedSep 14, 2025
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