From the licensee:
We have built a modular Control Rig in Unreal 5.6, and while IK to FK matching works correctly inthe rig, but we are facing an issue when applying mocap animation to the characters through the Level Sequencer. After baking the animation to our modular Control Rig, the hands and legs IK to FK match switch does not work properly. When switching the hands or legs from IK to FK, the FK controls are moving to incorrect positions and not matching perfectly to IK.
Repro project is [Link Removed]. This issue appears to affect both control transforms after baking to control rig, and also layered control rigs when switching to FK mode.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-324839 in the post.
1 |
Component | UE - Anim - Rigging - Control Rig |
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Affects Versions | 5.6 |
Target Fix | 5.8 |
Created | Sep 14, 2025 |
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Updated | Sep 25, 2025 |