Calling "Play Animation", if current animation has a looping timed particle it will continue playing
With attached project:
1. PIE
2. Hit the T key
Result: Particle Notify from idle animation keeps playing
Expected: Particle Stops playing
Full Steps:
1. Create a third person template project
2. Create a particle system
3. Open the idle animation
4. Right Click in the Notify timeline
5. Add Notify State>Timed Particle Effect
6. Drag the in and out for the notify to the start and end of the animation (So that it plays the entire time)
7. Assign the effect from step 2 and use the "head" socket
8. Open the ThirdPersonCharacter BP
9. Set this up: On key press (T key) fire a Play Animation node on the Mesh component (Use Third Person Walk and enable Looping)
10. PIE and press T
Result: Particle Notify from idle animation keeps playing
Expected: Particle Stops playing
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32488 in the post.
1 |
Component | OLD - Anim |
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Affects Versions | 4.11, 4.12, 4.13 |
Target Fix | 4.14 |
Fix Commit | 3148607 |
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Main Commit | 3153517 |
Created | Jun 24, 2016 |
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Resolved | Oct 3, 2016 |
Updated | May 18, 2020 |