Description
  • joseph.w - attempting to PIE in advanced vehicle blueprint template
  • Crash when selecting pie
Callstack
UE4Editor_XAudio2!FXAudio2SoundSource::PrepareForInitialization() [xaudio2source.cpp:517]
UE4Editor_Engine!FAudioDevice::StartSources() [audiodevice.cpp:2446]
UE4Editor_Engine!FAudioDevice::Update() [audiodevice.cpp:2569]
UE4Editor_Engine!FAudioDeviceManager::UpdateActiveAudioDevices() [audiodevicemanager.cpp:276]
UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1554]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:368]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2775]
UE4Editor!GuardedMain() [launch.cpp:148]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126]
UE4Editor!WinMain() [launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:264]
kernel32!<Unknown>
ntdll!<Unknown>

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Fixed
ComponentAudio
Affects Versions4.124.13
Target Fix4.13
Fix Commit3027454
Main Commit3038035
Release Commit3065218
CreatedJun 24, 2016
ResolvedJun 24, 2016
UpdatedApr 27, 2018