Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

If an image in placed within a retainer box and is then placed so that it is clipping with the edges of the canvas panel it will tile incorrectly.

Steps to Reproduce
  1. Open the first person template
  2. Create a new widget blueprint
  3. Add a retainer box to the canvas panel
  4. Add an image to the retainer box
  5. Set the brush to the cross hairs that are available on the first person template
  6. Set the image to tile both ways
  7. Duplicate the retainer box and image
  8. Set on set of widgets up so that it is clipping outside of the canvas panel
  9. Set the other close by but not clipping (image attached for reference)
  10. Save and compile
  11. Open the level blueprint
  12. Add the widget to the view port
  13. Play in Editor
  14. Notice that the tiling is different for each set of widgets

Expected: The tiling would look the same on both widgets because one is a duplicate of the other
Result: The tiling changes as the image clips with the edge of the canvas panel

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Won't Fix
ComponentUE - Editor - UI Systems
Affects Versions4.12.3
CreatedJun 27, 2016
ResolvedJan 31, 2017
UpdatedApr 27, 2018