Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


If the user uses a draw material simple in the HUD blueprint and then boots up VR the material appears to be offset. In this case the material is supposed to be fullscreen. However, it only covers above 3/4 of the screen and appears offset to the top left

Steps to Reproduce
  1. Make sure the oculus is hooked up and turned on
  2. Open the First person template
  3. Create new material (image for reference)
  4. Replace the nodes in the First person HUD Blueprint with the nodes in the attached image
  5. Select the material that was created earlier for the material to be used in the "Draw Material Simple" node
  6. Save and compile
  7. Play in VR
  8. Notice that the image does not take up the entire screen and that it is offset to the top left (images for reference)

Expected: The material would be rendered fullscreen so that it covers both eyes
Result: The material only covers around 3/4 of the screen and appears offset

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.12.3
CreatedJun 28, 2016
ResolvedApr 3, 2017
UpdatedSep 16, 2019