If the user uses a draw material simple in the HUD blueprint and then boots up VR the material appears to be offset. In this case the material is supposed to be fullscreen. However, it only covers above 3/4 of the screen and appears offset to the top left
Expected: The material would be rendered fullscreen so that it covers both eyes
Result: The material only covers around 3/4 of the screen and appears offset
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-32584 in the post.