Updating Visual Studio 2015 to Update 3 prevents code projects from compiling / creating new code projects
Running F:/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject9 Development Win64 -project="F:/Unreal Projects/MyProject9/MyProject9.uproject" -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE @progress push 5% Parsing headers for MyProject9Editor Running UnrealHeaderTool "F:\Unreal Projects\MyProject9\MyProject9.uproject" "F:\Unreal Projects\MyProject9\Intermediate\Build\Win64\MyProject9Editor\Development\MyProject9Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed Reflection code generated for MyProject9Editor in 7.1072363 seconds @progress pop Performing 8 actions (4 in parallel) [3/8] Resource ModuleVersionResource.rc.inl [2/8] Resource PCLaunch.rc PCH.MyProject9.h.cpp MyProject9.generated.cpp MyProject9Character.cpp MyProject9GameMode.cpp MyProject9.cpp F:\Unreal Projects\MyProject9\Intermediate\Build\Win64\UE4Editor\Inc\MyProject9\MyProject9.generated.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled header F:\Unreal Projects\MyProject9\Source\MyProject9\MyProject9Character.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled header F:\Unreal Projects\MyProject9\Source\MyProject9\MyProject9GameMode.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled header F:\Unreal Projects\MyProject9\Source\MyProject9\MyProject9.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled header ERROR: UBT ERROR: Failed to produce item: F:\Unreal Projects\MyProject9\Binaries\Win64\UE4Editor-MyProject9.dll Total build time: 62.15 seconds
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.12.3, 4.12.4 |
Target Fix | 4.12.5, 4.13 |
Created | Jun 28, 2016 |
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Resolved | Jul 5, 2016 |
Updated | Sep 23, 2019 |
2553 - hmiyoshi00 |