Description

Setting the avoidance group using the Set Avoidance Group node does not set the value of the group selected to true inside of the Avoidance Group struct.

Steps to Reproduce

1. Open the editor (ThirdPersonProject)
2. Duplicate the Third Person Character BP
3. Create a new DetourCrowdAIController and assign it to the duplicate character
4. In the duplicate character, on begin play, add a Set Avoidance Group node to set it to Group 1
5. Drag off of the Character Movement reference and Get Avoidance Group
6. Break the struct and pull off of the Group 1 boolean to print the value

Result: Group 1 returns false

Expected: Group 1 would return True, as it was just set on Begin Play.

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Fixed
ComponentGameplay - AI
Affects Versions4.114.124.13
Target Fix4.13
Fix Commit3061406
Main Commit3090563
CreatedJun 29, 2016
ResolvedJul 22, 2016
UpdatedMay 2, 2018