Some licensees have reported good results compiling the editor in monolithic configurations - startup times are noticably shorter. I believe there are a number of things that need fixing up across the engine to get this to work, and we shouldn't expect licensees to do that themselves.
pass -monolithic when building an editor via UBT or add ShouldCompileMonolithic function to its target.cs file and ensure that it compiles when set to true.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32712 in the post.
0 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Target Fix | 4.15 |
Created | Jul 1, 2016 |
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Resolved | Oct 31, 2016 |
Updated | Apr 27, 2018 |