Some licensees have reported good results compiling the editor in monolithic configurations - startup times are noticably shorter. I believe there are a number of things that need fixing up across the engine to get this to work, and we shouldn't expect licensees to do that themselves.
pass -monolithic when building an editor via UBT or add ShouldCompileMonolithic function to its target.cs file and ensure that it compiles when set to true.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32712 in the post.
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Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Target Fix | 4.15 |
Created | Jul 1, 2016 |
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Resolved | Oct 31, 2016 |
Updated | Apr 27, 2018 |